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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture > Protocols > UUserDefinedImageCaptureProtocol
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/Protocols/UserDefinedCaptureProtocol.h |
Include | #include "Protocols/UserDefinedCaptureProtocol.h" |
Source | /Engine/Source/Runtime/MovieSceneCapture/Private/UserDefinedCaptureProtocol.cpp |
FString GenerateFilenameForBuffer
&40;
UTexture &42; Buffer,
const FCapturedPixelsID & StreamID
&41;
Remarks
Generate a filename for the specified buffer using this protocol's file name formatter A fully qualified file name
Parameters
Name | Description |
---|---|
Buffer | The desired buffer to generate a filename for |
StreamID | The ID of the stream for this buffer (e.g. a composition pass name) |