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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture > Protocols > UUserDefinedCaptureProtocol
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/Protocols/UserDefinedCaptureProtocol.h |
Include | #include "Protocols/UserDefinedCaptureProtocol.h" |
Source | /Engine/Source/Runtime/MovieSceneCapture/Private/UserDefinedCaptureProtocol.cpp |
void StartCapturingFinalPixels
&40;
const FCapturedPixelsID & StreamID
&41;
Remarks
Instruct this protocol to start capturing LDR final pixels (including slate widgets and burn-ins)
Parameters
Name | Description |
---|---|
StreamID | The identifier to use for the final pixels buffer |