Navigation
Unreal Engine C++ API Reference > Runtime > MovieSceneCapture > Protocols > UUserDefinedCaptureProtocol
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/Protocols/UserDefinedCaptureProtocol.h |
Include | #include "Protocols/UserDefinedCaptureProtocol.h" |
Source | /Engine/Source/Runtime/MovieSceneCapture/Private/UserDefinedCaptureProtocol.cpp |
void ResolveBuffer
&40;
UTexture &42; Buffer,
const FCapturedPixelsID & BufferID
&41;
Remarks
Resolve the specified buffer and pass it directly to the specified handler when done (does not pass to any bound streams)
Parameters
Name | Description |
---|---|
Buffer | The desired buffer to save |
BufferID | The ID of this buffer that is passed to the pixel handler (e.g. a composition pass name). |