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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture > Protocols > UFrameGrabberProtocol
- UMovieSceneCaptureProtocolBase::SetupImpl()
- UFrameGrabberProtocol::SetupImpl()
- UImageSequenceProtocol::SetupImpl()
- UCompressedImageSequenceProtocol::SetupImpl()
- UImageSequenceProtocol_EXR::SetupImpl()
- UVideoCaptureProtocol::SetupImpl()
- UCompressedImageSequenceProtocol::SetupImpl()
- UImageSequenceProtocol_EXR::SetupImpl()
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/Protocols/FrameGrabberProtocol.h |
Include | #include "Protocols/FrameGrabberProtocol.h" |
Source | /Engine/Source/Runtime/MovieSceneCapture/Private/FrameGrabberProtocol.cpp |
virtual bool SetupImpl&40;&41;
Remarks
Called once at the start of the capture process (before any warmup) to set up anything required for the capture.