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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture > Protocols > UFrameGrabberProtocol
- UFrameGrabberProtocol::ProcessFrame()
- UImageSequenceProtocol::ProcessFrame()
- UVideoCaptureProtocol::ProcessFrame()
References
Module | MovieSceneCapture |
Header | /Engine/Source/Runtime/MovieSceneCapture/Public/Protocols/FrameGrabberProtocol.h |
Include | #include "Protocols/FrameGrabberProtocol.h" |
virtual void ProcessFrame
&40;
FCapturedFrameData Frame
&41;
Remarks
Process a captured frame. This may be called on any thread.
Parameters
Name | Description |
---|---|
Frame | The captured frame data, including any payload retrieved from GetFramePayload |