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Unreal Engine C++ API Reference > Runtime > MovieSceneCapture > Protocols > UCompositionGraphCaptureProtocol
Syntax
TEnumAsByte< enum EHDRCaptureGamut > CaptureGamut
Remarks
The color gamut to use when storing HDR captured data. The gamut depends on whether the bCaptureFramesInHDR option is enabled.