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API > API/Runtime > API/Runtime/MovieSceneCapture
Interface that defines when to capture or drop frames
| Name | ICaptureStrategy |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneCapture/Public/MovieSceneCaptureProtocolBase.h |
| Include Path | #include "MovieSceneCaptureProtocolBase.h" |
Syntax
struct ICaptureStrategy
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ICaptureStrategy() |
MovieSceneCaptureProtocolBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetDroppedFrames
(
double CurrentTimeSeconds, |
MovieSceneCaptureProtocolBase.h | ||
void OnInitialize() |
MovieSceneCaptureProtocolBase.h | ||
void OnStop() |
MovieSceneCaptureProtocolBase.h | ||
bool ShouldPresent
(
double CurrentTimeSeconds, |
MovieSceneCaptureProtocolBase.h | ||
virtual bool ShouldSynchronizeFrames() |
MovieSceneCaptureProtocolBase.h |