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API > API/Runtime > API/Runtime/MovieSceneCapture
A capture strategy that captures in real-time, potentially dropping frames to maintain a stable constant framerate video.
| Name | FRealTimeCaptureStrategy |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneCapture/Public/MovieSceneCapture.h |
| Include Path | #include "MovieSceneCapture.h" |
Syntax
struct FRealTimeCaptureStrategy : public ICaptureStrategy
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRealTimeCaptureStrategy
(
FFrameRate InFrameRate |
MovieSceneCapture.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FrameLength | double | MovieSceneCapture.h | ||
| NextPresentTimeS | double | MovieSceneCapture.h |
Functions
Public
Overridden from ICaptureStrategy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual int32 GetDroppedFrames
(
double CurrentTimeSeconds, |
MovieSceneCapture.h | ||
virtual void OnInitialize() |
MovieSceneCapture.h | ||
virtual void OnStop() |
MovieSceneCapture.h | ||
virtual bool ShouldPresent
(
double CurrentTimeSeconds, |
MovieSceneCapture.h | ||
virtual bool ShouldSynchronizeFrames() |
MovieSceneCapture.h |