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Unreal Engine C++ API Reference > Runtime > MovieScene > UMovieSceneSequence > LocateBoundObjects
- UMovieSceneSequence::LocateBoundObjects()
- UContextualAnimMovieSceneSequence::LocateBoundObjects()
- UActorSequence::LocateBoundObjects()
- UTemplateSequence::LocateBoundObjects()
- ULevelSequence::LocateBoundObjects()
- UMovieSceneTestSequence::LocateBoundObjects()
- UWidgetAnimation::LocateBoundObjects()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSequence.h |
Include | #include "MovieSceneSequence.h" |
virtual void LocateBoundObjects
&40;
const FGuid & ObjectId,
UObject &42; Context,
TArray< UObject &42;, TInlineAllocator< 1 >> & OutObjects
&41; const
Remarks
Locate all the objects that correspond to the specified object ID, using the specified context
Parameters
Name | Description |
---|---|
ObjectId | The unique identifier of the object. |
Context | Optional context to use to find the required object (for instance, a parent spawnable object) |
OutObjects | Destination array to add found objects to |