Navigation
Unreal Engine C++ API Reference > Runtime > UMG > Animation > UWidgetAnimation
- UMovieSceneSequence::LocateBoundObjects()
- UWidgetAnimation::LocateBoundObjects()
References
Module | UMG |
Header | /Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h |
Include | #include "Animation/WidgetAnimation.h" |
Source | /Engine/Source/Runtime/UMG/Private/Animation/WidgetAnimation.cpp |
virtual void LocateBoundObjects
&40;
const FGuid & ObjectId,
UObject &42; Context,
TArray< UObject &42;, TInlineAllocator< 1 >> & OutObjects
&41; const
Remarks
Locate all the objects that correspond to the specified object ID, using the specified context
Parameters
Name | Description |
---|---|
ObjectId | The unique identifier of the object. |
Context | Optional context to use to find the required object (for instance, a parent spawnable object) |
OutObjects | Destination array to add found objects to |