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API > API/Runtime > API/Runtime/LevelSequence > API/Runtime/LevelSequence/ULevelSequence > API/Runtime/LevelSequence/ULevelSequence/LocateBoundObjects
- UMovieSceneSequence::LocateBoundObjects()
- ULevelSequence::LocateBoundObjects()
References
Module | LevelSequence |
Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequence.h |
Include | #include "LevelSequence.h" |
Source | /Engine/Source/Runtime/LevelSequence/Private/LevelSequence.cpp |
virtual void LocateBoundObjects
&40;
const FGuid & ObjectId,
UObject &42; Context,
TArray< UObject &42;, TInlineAllocator< 1 >> & OutObjects
&41; const
Remarks
Locate all the objects that correspond to the specified object ID, using the specified context
Parameters
Name | Description |
---|---|
ObjectId | The unique identifier of the object. |
Context | Optional context to use to find the required object (for instance, a parent spawnable object) |
OutObjects | Destination array to add found objects to |