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Unreal Engine C++ API Reference > Runtime > MovieScene
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMovieSceneNodeGroupCollection
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieScene.h |
Include | #include "MovieScene.h" |
Syntax
class UMovieSceneNodeGroupCollection : public UObject
Remarks
Structure that represents a collection of NodeGroups
Functions
Type | Name | Description | |
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void | AddNodeGroup
(
UMovieSceneNodeGroup* NodeGroup |
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auto | begin () |
DO NOT USE DIRECTLY STL-like iterators to enable range-based for loop support. |
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auto | begin () |
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bool | Contains
(
UMovieSceneNodeGroup* NodeGroup |
|
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auto | end () |
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auto | end () |
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bool | ||
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const int32 | Num () |
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UMovieSceneNodeGroupCollection::FOnNodeGroupCollectionChanged TBaseMulticastDelegate_NoParams | ||
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void | RemoveNodeGroup
(
UMovieSceneNodeGroup* NodeGroup |
|
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void | UpdateNodePath
(
const FString& OldPath, |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditUndo () |
Called after applying a transaction to the object. |
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void | PostLoad () |
Called after this object has been deserialized |
Classes
Type | Name | Description | |
---|---|---|---|
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FOnNodeGroupCollectionChanged | Event that is triggered whenever this collection of node groups, or an included node group, has changed |