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Unreal Engine C++ API Reference > Runtime > MovieScene
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMovieSceneNodeGroup
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieScene.h |
Include | #include "MovieScene.h" |
Syntax
class UMovieSceneNodeGroup : public UObject
Remarks
Structure that represents a group of nodes
Functions
Type | Name | Description | |
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void | ||
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bool | ContainsNode
(
const FString& Path |
|
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bool | ||
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const FName | GetName () |
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TArrayView< FString > | GetNodes () |
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UMovieSceneNodeGroup::FOnNodeGroupChanged TBaseMulticastDelegate_NoParams | ||
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void | RemoveNode
(
const FString& Path |
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void | SetEnableFilter
(
bool bInEnableFilter |
|
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void | ||
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void | UpdateNodePath
(
const FString& OldPath, |
Classes
Type | Name | Description | |
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FOnNodeGroupChanged | Event that is triggered whenever this node group has changed |