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API > API/Runtime > API/Runtime/MovieScene
A one-to-many definition of movie scene object binding IDs to overridden objects that should be bound to that binding.
| Name | UMovieSceneBindingOverrides |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneBindingOverrides.h |
| Include Path | #include "MovieSceneBindingOverrides.h" |
Syntax
UCLASS (DefaultToInstanced, EditInlineNew, MinimalAPI)
class UMovieSceneBindingOverrides : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneBindingOverrides
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieSceneBindingOverrides
(
const FObjectInitializer& Init |
Default constructor | MovieSceneBindingOverrides.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BindingData | TArray< FMovieSceneBindingOverrideData > | The actual binding data | MovieSceneBindingOverrides.h |
|
| bLookupDirty | bool | Runtime lookup map. | MovieSceneBindingOverrides.h | |
| LookupMap | TMultiMap< FGuid, int32 > | MovieSceneBindingOverrides.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddBinding
(
FMovieSceneObjectBindingID Binding, |
Adds the specified actor to the overridden bindings for the specified binding ID, optionally still allowing the bindings defined in the sequence. | MovieSceneBindingOverrides.h | |
bool LocateBoundObjects
(
const FGuid& InBindingId, |
MovieSceneBindingOverrides.h | ||
void RemoveBinding
(
FMovieSceneObjectBindingID Binding, |
Removes the specified actor from the specified binding's actor array. | MovieSceneBindingOverrides.h | |
void ResetBinding
(
FMovieSceneObjectBindingID Binding |
Resets the specified binding back to the defaults defined by the sequence. | MovieSceneBindingOverrides.h | |
void ResetBindings() |
Resets all overridden bindings back to the defaults defined by the sequence. | MovieSceneBindingOverrides.h | |
void SetBinding
(
FMovieSceneObjectBindingID Binding, |
Overrides the specified binding with the specified objects, optionally still allowing the bindings defined in the sequence. | MovieSceneBindingOverrides.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RebuildLookupMap() |
Rebuild the lookup map for efficient lookup. | MovieSceneBindingOverrides.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
MovieSceneBindingOverrides.h |