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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool UE::MovieScene::HasBeenWrittenToSince
(
const FEntityIDAccess* In, |
EntitySystem/MovieSceneComponentAccessors.h | ||
bool UE::MovieScene::HasBeenWrittenToSince
(
const FComponentAccess* In, |
EntitySystem/MovieSceneComponentAccessors.h | ||
bool UE::MovieScene::HasBeenWrittenToSince
(
const FOptionalComponentAccess* In, |
EntitySystem/MovieSceneComponentAccessors.h | ||
bool UE::MovieScene::HasBeenWrittenToSince
(
const TReadOneOfAccessor< T... >* In, |
EntitySystem/MovieSceneComponentAccessors.h | ||
bool UE::MovieScene::HasBeenWrittenToSince
(
const TReadOneOrMoreOfAccessor< T... >* In, |
EntitySystem/MovieSceneComponentAccessors.h |
UE::MovieScene::HasBeenWrittenToSince(const FEntityIDAccess , FEntityAllocation , uint64)
| Name | UE::MovieScene::HasBeenWrittenToSince |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h |
| Include Path | #include "EntitySystem/MovieSceneComponentAccessors.h" |
namespace UE
{
namespace MovieScene
{
bool UE::MovieScene::HasBeenWrittenToSince
(
const FEntityIDAccess * In,
FEntityAllocation * Allocation,
uint64 InSystemSerial
)
}
}
UE::MovieScene::HasBeenWrittenToSince(const FComponentAccess , FEntityAllocation , uint64)
| Name | UE::MovieScene::HasBeenWrittenToSince |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h |
| Include Path | #include "EntitySystem/MovieSceneComponentAccessors.h" |
namespace UE
{
namespace MovieScene
{
bool UE::MovieScene::HasBeenWrittenToSince
(
const FComponentAccess * In,
FEntityAllocation * Allocation,
uint64 InSystemSerial
)
}
}
UE::MovieScene::HasBeenWrittenToSince(const FOptionalComponentAccess , FEntityAllocation , uint64)
| Name | UE::MovieScene::HasBeenWrittenToSince |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h |
| Include Path | #include "EntitySystem/MovieSceneComponentAccessors.h" |
namespace UE
{
namespace MovieScene
{
bool UE::MovieScene::HasBeenWrittenToSince
(
const FOptionalComponentAccess * In,
FEntityAllocation * Allocation,
uint64 InSystemSerial
)
}
}
UE::MovieScene::HasBeenWrittenToSince(const TReadOneOfAccessor< T... > , FEntityAllocation , uint64)
| Name | UE::MovieScene::HasBeenWrittenToSince |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h |
| Include Path | #include "EntitySystem/MovieSceneComponentAccessors.h" |
namespace UE
{
namespace MovieScene
{
template<typename... T>
bool UE::MovieScene::HasBeenWrittenToSince
(
const TReadOneOfAccessor < T... > * In,
FEntityAllocation * Allocation,
uint64 InSystemSerial
)
}
}
UE::MovieScene::HasBeenWrittenToSince(const TReadOneOrMoreOfAccessor< T... > , FEntityAllocation , uint64)
| Name | UE::MovieScene::HasBeenWrittenToSince |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h |
| Include Path | #include "EntitySystem/MovieSceneComponentAccessors.h" |
namespace UE
{
namespace MovieScene
{
template<typename... T>
bool UE::MovieScene::HasBeenWrittenToSince
(
const TReadOneOrMoreOfAccessor < T... > * In,
FEntityAllocation * Allocation,
uint64 InSystemSerial
)
}
}