Navigation
API > API/Runtime > API/Runtime/MovieScene
| Name | TReadOneOfAccessor |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneComponentAccessors.h |
| Include Path | #include "EntitySystem/MovieSceneComponentAccessors.h" |
| Source | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTask.h |
Syntax
template<typename...>
struct TReadOneOfAccessor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TReadOneOfAccessor
(
TComponentTypeID< T >... InComponentTypeIDs |
EntitySystem/MovieSceneComponentAccessors.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| AccessType | TMultiComponentLock< TReadOptional< T >... > | EntitySystem/MovieSceneComponentAccessors.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PreLockedDataNum | int32 | EntitySystem/MovieSceneComponentAccessors.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentTypes | FOptionalReadAccess | EntitySystem/MovieSceneComponentAccessors.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TMultiComponentLock< TReadOptional< T >... > LockComponentData
(
const FEntityAllocation* Allocation, |
EntitySystem/MovieSceneComponentAccessors.h | ||
void PreLockComponentData
(
FEntityAllocationIteratorItem Item, |
EntitySystem/MovieSceneComponentAccessors.h | ||
TMultiComponentData< TReadOptional< T >... > ResolvePreLockedComponentData
(
const FEntityAllocation* Allocation, |
EntitySystem/MovieSceneComponentAccessors.h |