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Default task that is provided to BeginTrackingEntitiesTask or CachePreAnimatedValuesTask to constrain the task using an additional filter, or to provide custom short-circuit behavior that allows the client to skip saving pre-animated state for some entities.
| Name | TPreAnimatedStateTaskParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h |
| Include Path | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h" |
Syntax
template<typename... InputTypes>
struct TPreAnimatedStateTaskParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TPreAnimatedStateTaskParams() |
Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AdditionalFilter | FEntityComponentFilter | Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h | ||
| TrackingMode | EPreAnimatedCaptureSourceTracking | Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h |