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Enum that defines how to cache pre-animated values based on their capture source
| Name | UE::MovieScene::EPreAnimatedCaptureSourceTracking |
| Type | enum |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h |
| Include Path | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h" |
Syntax
namespace UE
{
namespace MovieScene
{
enum EPreAnimatedCaptureSourceTracking
{
CacheIfTracked,
AlwaysCache,
}
}
}
Values
| Name | Remarks |
|---|---|
| CacheIfTracked | Cache the pre-animated value only if we are already tracking a capture source for it (or if global capture is enabled) |
| AlwaysCache | Always cache the pre-animated value, potentially adding tracking meta-data for the scoped capture source |