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API > API/Runtime > API/Runtime/MovieScene
| Name | FEntityComponentFilter |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
Syntax
struct FEntityComponentFilter
Structs
| Name | Remarks |
|---|---|
| FComplexMask |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AllMask | FComponentMask | EntitySystem/MovieSceneEntitySystemTypes.h | ||
| ComplexMasks | TArray< FComplexMask > | EntitySystem/MovieSceneEntitySystemTypes.h | ||
| NoneMask | FComponentMask | EntitySystem/MovieSceneEntitySystemTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEntityComponentFilter & All
(
const FComponentMask& InComponentMask |
EntitySystem/MovieSceneEntitySystemTypes.h | ||
FEntityComponentFilter & All
(
std::initializer_list< FComponentTypeID > InComponentTypes |
EntitySystem/MovieSceneEntitySystemTypes.h | ||
FEntityComponentFilter & Any
(
const FComponentMask& InComponentMask |
EntitySystem/MovieSceneEntitySystemTypes.h | ||
FEntityComponentFilter & Any
(
std::initializer_list< FComponentTypeID > InComponentTypes |
EntitySystem/MovieSceneEntitySystemTypes.h | ||
FEntityComponentFilter & AnyLenient
(
std::initializer_list< FComponentTypeID > InComponentTypes |
EntitySystem/MovieSceneEntitySystemTypes.h | ||
FEntityComponentFilter & Combine
(
const FEntityComponentFilter& CombineWith |
EntitySystem/MovieSceneEntitySystemTypes.h | ||
FEntityComponentFilter & Complex
(
std::initializer_list< FComponentTypeID > InComponentTypes, |
EntitySystem/MovieSceneEntitySystemTypes.h | ||
FEntityComponentFilter & Complex
(
const FComponentMask& InComponentMask, |
EntitySystem/MovieSceneEntitySystemTypes.h | ||
FEntityComponentFilter & Deny
(
std::initializer_list< FComponentTypeID > InComponentTypes |
EntitySystem/MovieSceneEntitySystemTypes.h | ||
FEntityComponentFilter & Deny
(
const FComponentMask& InComponentMask |
EntitySystem/MovieSceneEntitySystemTypes.h | ||
bool IsValid() |
EntitySystem/MovieSceneEntitySystemTypes.h | ||
bool Match
(
const FComponentMask& Input |
EntitySystem/MovieSceneEntitySystemTypes.h | ||
FEntityComponentFilter & None
(
const FComponentMask& InComponentMask |
EntitySystem/MovieSceneEntitySystemTypes.h | ||
FEntityComponentFilter & None
(
std::initializer_list< FComponentTypeID > InComponentTypes |
EntitySystem/MovieSceneEntitySystemTypes.h | ||
void Reset() |
EntitySystem/MovieSceneEntitySystemTypes.h |