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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/TPreAnimatedStateStorage
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CachePreAnimatedValue
(
ContributorTypes... Values |
Save pre-animated state for the specified values, using CacheIfTracked tracking Requires that the traits class implements CachePreAnimatedValue(ContributorTypes...) | Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h | |
void CachePreAnimatedValue
(
const KeyType& InKey, |
Save pre-animated state for the specified group and key using a callback. | Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h | |
void CachePreAnimatedValue
(
FPreAnimatedStorageGroupHandle GroupHandle, |
Save pre-animated state for the specified group and key using a callback. | Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h |
CachePreAnimatedValue(ContributorTypes...)
Description
Save pre-animated state for the specified values, using CacheIfTracked tracking Requires that the traits class implements CachePreAnimatedValue(ContributorTypes...)
| Name | CachePreAnimatedValue |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h |
| Include Path | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h" |
template<typename... ContributorTypes>
void CachePreAnimatedValue
(
ContributorTypes... Values
)
CachePreAnimatedValue(const KeyType &, OnCacheValue &&, EPreAnimatedCaptureSourceTracking)
Description
Save pre-animated state for the specified group and key using a callback. Callback will only be invoked if state has not already been saved.
| Name | CachePreAnimatedValue |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h |
| Include Path | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h" |
template<typename OnCacheValue>
void CachePreAnimatedValue
(
const KeyType & InKey,
OnCacheValue && CacheCallback,
EPreAnimatedCaptureSourceTracking TrackingMode
)
CachePreAnimatedValue(FPreAnimatedStorageGroupHandle, const KeyType &, OnCacheValue &&, EPreAnimatedCaptureSourceTracking)
Description
Save pre-animated state for the specified group and key using a callback. Callback will only be invoked if state has not already been saved.
| Name | CachePreAnimatedValue |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h |
| Include Path | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h" |
template<typename OnCacheValue>
void CachePreAnimatedValue
(
FPreAnimatedStorageGroupHandle GroupHandle,
const KeyType & InKey,
OnCacheValue && CacheCallback,
EPreAnimatedCaptureSourceTracking TrackingMode
)