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API > API/Runtime > API/Runtime/MovieScene
| Name | FPreAnimatedStorageGroupHandle |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateTypes.h |
| Include Path | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateTypes.h" |
Syntax
struct FPreAnimatedStorageGroupHandle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Evaluation/PreAnimatedState/MovieScenePreAnimatedStateTypes.h | |||
FPreAnimatedStorageGroupHandle
(
int32 InNewValue |
Evaluation/PreAnimatedState/MovieScenePreAnimatedStateTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | int32 | Evaluation/PreAnimatedState/MovieScenePreAnimatedStateTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Evaluation/PreAnimatedState/MovieScenePreAnimatedStateTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
Evaluation/PreAnimatedState/MovieScenePreAnimatedStateTypes.h | ||
operator int32() |
Evaluation/PreAnimatedState/MovieScenePreAnimatedStateTypes.h | ||
FPreAnimatedStorageGroupHandle & operator=
(
int32 InNewValue |
Evaluation/PreAnimatedState/MovieScenePreAnimatedStateTypes.h |