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Unreal Engine C++ API Reference > Runtime > MovieScene > Sections
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMovieSceneSignedObject
- UMovieSceneSection
- UMovieSceneHookSection
- UMovieSceneGameplayCueSection
- UMovieSceneGameplayCueTriggerSection
- UMovieSceneLensComponentSection
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Sections/MovieSceneHookSection.h |
Include | #include "Sections/MovieSceneHookSection.h" |
Syntax
class UMovieSceneHookSection :
public UMovieSceneSection,
public IMovieSceneEntityProvider,
public IMovieSceneEvaluationHook
Variables
Type | Name | Description | |
---|---|---|---|
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uint8: 1 | bRequiresRangedHook | |
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uint8: 1 | bRequiresTriggerHooks |
Constructors
Type | Name | Description | |
---|---|---|---|
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UMovieSceneHookSection
(
const FObjectInitializer& |
Functions
Type | Name | Description | |
---|---|---|---|
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TArrayView< const FFrameNumber > | ||
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void | ImportRangedEntity
(
UMovieSceneEntitySystemLinker* EntityLinker, |
|
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void | ImportTriggerEntity
(
UMovieSceneEntitySystemLinker* EntityLinker, |
Overridden from IMovieSceneEntityProvider
Type | Name | Description | |
---|---|---|---|
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void | ImportEntityImpl
(
UMovieSceneEntitySystemLinker* EntityLinker, |
|
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bool | PopulateEvaluationFieldImpl
(
const TRange< FFrameNumber >& EffectiveRange, |
Optional user-implementation function for populating an evaluation entity field |