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Unreal Engine C++ API Reference > Runtime > MovieScene > Sections > UMovieSceneBoolSection
- UObject::Serialize()
- UMovieSceneSection::Serialize()
- UMovieSceneBoolSection::Serialize()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Sections/MovieSceneBoolSection.h |
Include | #include "Sections/MovieSceneBoolSection.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/Sections/MovieSceneBoolSection.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Overloaded serializer to ensure that the channel proxy is updated correctly on load and duplicate