Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > UMovieSceneSection
- UObject::Serialize()
- UMovieSceneSection::Serialize()
- UMovieSceneEventSectionBase::Serialize()
- UMovieSceneTakeSection::Serialize()
- UMovieSceneLiveLinkSection::Serialize()
- UMovieSceneBoolSection::Serialize()
- UMovieSceneGeometryCacheSection::Serialize()
- UMovieSceneSkeletalAnimationSection::Serialize()
- UMovieSceneDMXLibrarySection::Serialize()
- UMovieSceneAudioSection::Serialize()
- UMovieSceneFloatVectorSection::Serialize()
- UMovieSceneDoubleVectorSection::Serialize()
- UMovieSceneParameterSection::Serialize()
- UMovieSceneControlRigParameterSection::Serialize()
- UMovieSceneControlRigParameterSection::Serialize()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSection.h |
Include | #include "MovieSceneSection.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneSection.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.