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Unreal Engine C++ API Reference > Runtime > MovieScene > Sections
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMovieSceneSignedObject
- UMovieSceneSection
- UMovieSceneBoolSection
- UMovieSceneSpawnSection
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Sections/MovieSceneBoolSection.h |
Include | #include "Sections/MovieSceneBoolSection.h" |
Syntax
class UMovieSceneBoolSection : public UMovieSceneSection
Remarks
A single bool section.
Variables
Type | Name | Description | |
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bool | bIsExternallyInverted | True if this section represents a property that is the inversion of the values stored on this channel |
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FMovieSceneBoolChannel | BoolCurve | Ordered curve data |
Constructors
Type | Name | Description | |
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UMovieSceneBoolSection
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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FMovieSceneBoolChannel & | GetChannel () |
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const FMovieSceneBoolChannel & | GetChannel () |
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void | Update the channel proxy to ensure it has the correct flags and pointers | |
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void | SetIsExternallyInverted
(
bool bInIsExternallyInverted |
Set a flag indicating that the actual property that this bool represents is the opposite of the values stored in this section |
Overridden from UObject
Type | Name | Description | |
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void | Called after importing property values for this object (paste, duplicate or .t3d import) Allow the object to perform any cleanup for properties which shouldn't be duplicated or are unsupported by the script serialization | |
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void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |
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void | Overloaded serializer to ensure that the channel proxy is updated correctly on load and duplicate |
Deprecated Variables
Type | Name | Description | |
---|---|---|---|
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bool | DefaultValue_DEPRECATED | The default value to use when no keys are present - use GetCurve().SetDefaultValue() |