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Stateless pre-animated state token producer that simply calls a static function as the token
| |
|
| Name |
FStatelessPreAnimatedTokenProducer |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/MovieScene/Public/MovieSceneExecutionToken.h |
| Include Path |
#include "MovieSceneExecutionToken.h" |
Syntax
struct FStatelessPreAnimatedTokenProducer : public IMovieScenePreAnimatedTokenProducer
Implements Interfaces
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FStatelessPreAnimatedTokenProducer
(
StaticFunction InFunction
)
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|
MovieSceneExecutionToken.h |
|
Structs
Typedefs
| Name |
Type |
Remarks |
Include Path |
| StaticFunction |
void(*) |
|
MovieSceneExecutionToken.h |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Function |
StaticFunction |
|
MovieSceneExecutionToken.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Produce a token that can be used to return the specified object back to its current state |
MovieSceneExecutionToken.h |
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