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Unreal Engine C++ API Reference > Runtime > MovieScene
Inheritance Hierarchy
- IMovieSceneObjectSpawner
- FControlRigObjectSpawner
- FLevelSequenceActorSpawner
- FChaosCacheObjectSpawner
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/IMovieSceneObjectSpawner.h |
Include | #include "IMovieSceneObjectSpawner.h" |
Syntax
class IMovieSceneObjectSpawner
Remarks
Interface used to extend spawn registers to support extra types
Destructors
Type | Name | Description | |
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Virtual destructor. |
Functions
Type | Name | Description | |
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bool | CanConvertSpawnableToPossessable
(
FMovieSceneSpawnable& Spawnable |
Check whether the specified Spawnable can become a Possessable. |
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bool | CanSetupDefaultsForSpawnable
(
UObject* SpawnedObject |
Whether this spawner can set up defaults |
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TValueOrError< FNewSpawnable, FText > | CreateNewSpawnableType
(
UObject& SourceObject, |
Create a new spawnable type from the given source object |
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void | DestroySpawnedObject
(
UObject& Object |
Destroy a specific previously spawned object |
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int32 | ||
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UClass * | Returns the type of object we can spawn | |
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bool | IsEditor () |
|
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void | SetupDefaultsForSpawnable
(
UObject* SpawnedObject, |
Setup a new spawnable object with some default tracks and keys |
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UObject * | SpawnObject
(
FMovieSceneSpawnable& Spawnable, |
Spawn an object for the specified GUID, from the specified sequence instance. |