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Unreal Engine C++ API Reference > Runtime > MovieScene > IMovieSceneObjectSpawner
- IMovieSceneObjectSpawner::IsEditor()
- FChaosCacheObjectSpawner::IsEditor()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/IMovieSceneObjectSpawner.h |
Include | #include "IMovieSceneObjectSpawner.h" |
virtual bool IsEditor&40;&41; const
true if this spawner is used in the editor, or false if it is purely runtime. We use this to prioritize the use of editor spawners when in editor