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A weighted cubic bezier interpolation between 2 control points with weighted tangents
| Name | FWeightedCubicInterpolation |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneInterpolation.h |
| Include Path | #include "Channels/MovieSceneInterpolation.h" |
Syntax
struct FWeightedCubicInterpolation
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWeightedCubicInterpolation
(
FFrameRate TickResolution, |
Channels/MovieSceneInterpolation.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DX | double | Channels/MovieSceneInterpolation.h | ||
| EndKeyTanY | double | Channels/MovieSceneInterpolation.h | ||
| EndKeyValue | double | Channels/MovieSceneInterpolation.h | ||
| EndWeight | double | Channels/MovieSceneInterpolation.h | ||
| NormalizedEndTanDX | double | Channels/MovieSceneInterpolation.h | ||
| NormalizedStartTanDX | double | Channels/MovieSceneInterpolation.h | ||
| Origin | FFrameNumber | Channels/MovieSceneInterpolation.h | ||
| StartKeyTanY | double | Channels/MovieSceneInterpolation.h | ||
| StartKeyValue | double | Channels/MovieSceneInterpolation.h | ||
| StartWeight | double | Channels/MovieSceneInterpolation.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
double Evaluate
(
FFrameTime InTime |
Channels/MovieSceneInterpolation.h | ||
int32 Solve
(
double Value, |
Attempt to solve this interpolation for x | Channels/MovieSceneInterpolation.h |