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Template structure used for representing an array of solutions with a minimum size
For example: // An array with at least 3 elements, varifyable at compile-time int32 Solve3(TInterpSolutions
double Solutions[8]; Solve3(Solutions); Solve4(Solutions);
| Name | TInterpSolutions |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneInterpolation.h |
| Include Path | #include "Channels/MovieSceneInterpolation.h" |
Syntax
template<typename T, int MinN>
struct TInterpSolutions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TInterpSolutions
(
T(&) In |
Construction from a c-style array with a size of at least MinN | Channels/MovieSceneInterpolation.h | |
TInterpSolutions
(
T* InArray |
Channels/MovieSceneInterpolation.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Array | T * | Channels/MovieSceneInterpolation.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
T & operator[]
(
int Index |
Access the nth element of this array | Channels/MovieSceneInterpolation.h |