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API > API/Runtime > API/Runtime/MovieScene
| Name | FSkeletalMeshRestoreState |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/SkeletalMeshRestoreState.h |
| Include Path | #include "SkeletalMeshRestoreState.h" |
Syntax
struct FSkeletalMeshRestoreState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SkeletalMeshCompEditorParams | TArray< FSkeletalMeshEditorParams > | SkeletalMeshRestoreState.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RestoreLOD () |
SkeletalMeshRestoreState.h | ||
void RestoreLOD
(
USkeletalMeshComponent* InComponent |
SkeletalMeshRestoreState.h | ||
void RestoreState () |
SkeletalMeshRestoreState.h | ||
void RestoreState
(
USkeletalMeshComponent* InComponent |
SkeletalMeshRestoreState.h | ||
void SaveState
(
USkeletalMeshComponent* InComponent |
SkeletalMeshRestoreState.h |