Navigation
API > API/Runtime > API/Runtime/MovieScene
| Name | FSkeletalMeshEditorParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/SkeletalMeshRestoreState.h |
| Include Path | #include "SkeletalMeshRestoreState.h" |
Syntax
struct FSkeletalMeshEditorParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUpdateAnimationInEditor | bool | SkeletalMeshRestoreState.h | ||
| bUpdateClothInEditor | bool | SkeletalMeshRestoreState.h | ||
| ChildSkelMesh | TWeakObjectPtr< USkeletalMeshComponent > | SkeletalMeshRestoreState.h | ||
| PredictedLODLevel | int32 | SkeletalMeshRestoreState.h | ||
| VisibilityBasedAnimTickOption | EVisibilityBasedAnimTickOption | SkeletalMeshRestoreState.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RestoreLOD() |
SkeletalMeshRestoreState.h | ||
void RestoreState() |
SkeletalMeshRestoreState.h | ||
void SaveState
(
USkeletalMeshComponent* InSkelMeshComp |
SkeletalMeshRestoreState.h |