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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FSequenceInstance
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSequenceInstance
(
TSharedRef< FSharedPlaybackState > PlaybackState |
Constructor for top level sequences | EntitySystem/MovieSceneSequenceInstance.h | |
FSequenceInstance
(
const FSequenceInstance& |
Sequence instances are not copyable | EntitySystem/MovieSceneSequenceInstance.h | |
| Move constructors implemented in cpp to avoid includes for TUniquePtr | EntitySystem/MovieSceneSequenceInstance.h | ||
FSequenceInstance
(
TSharedRef< FSharedPlaybackState > PlaybackState, |
Constructor for sub sequences | EntitySystem/MovieSceneSequenceInstance.h |
FSequenceInstance(TSharedRef< FSharedPlaybackState >)
Description
Constructor for top level sequences
| Name | FSequenceInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstance.h |
| Include Path | #include "EntitySystem/MovieSceneSequenceInstance.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneSequenceInstance.cpp |
FSequenceInstance
(
TSharedRef < FSharedPlaybackState > PlaybackState
)
FSequenceInstance(const FSequenceInstance &)
Description
Sequence instances are not copyable
| Name | FSequenceInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstance.h |
| Include Path | #include "EntitySystem/MovieSceneSequenceInstance.h" |
FSequenceInstance
(
const FSequenceInstance &
)
FSequenceInstance(FSequenceInstance &&)
Description
Move constructors implemented in cpp to avoid includes for TUniquePtr
| Name | FSequenceInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstance.h |
| Include Path | #include "EntitySystem/MovieSceneSequenceInstance.h" |
FSequenceInstance
(
FSequenceInstance &&
)
FSequenceInstance(TSharedRef< FSharedPlaybackState >, FInstanceHandle, FInstanceHandle, FMovieSceneSequenceID)
Description
Constructor for sub sequences
| Name | FSequenceInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstance.h |
| Include Path | #include "EntitySystem/MovieSceneSequenceInstance.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/EntitySystem/MovieSceneSequenceInstance.cpp |
FSequenceInstance
(
TSharedRef < FSharedPlaybackState > PlaybackState,
FInstanceHandle ThisInstanceHandle,
FInstanceHandle InParentInstanceHandle,
FMovieSceneSequenceID InSequenceID
)