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API > API/Runtime > API/Runtime/MovieScene
A handle to an active instance of a UMovieSceneSequence
| Name | FInstanceHandle |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneSequenceInstanceHandle.h |
| Include Path | #include "EntitySystem/MovieSceneSequenceInstanceHandle.h" |
Syntax
struct FInstanceHandle
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| EntitySystem/MovieSceneSequenceInstanceHandle.h | |||
FInstanceHandle
(
uint16 InInstanceID, |
EntitySystem/MovieSceneSequenceInstanceHandle.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InstanceID | uint16 | EntitySystem/MovieSceneSequenceInstanceHandle.h | ||
| InstanceSerial | uint16 | EntitySystem/MovieSceneSequenceInstanceHandle.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
EntitySystem/MovieSceneSequenceInstanceHandle.h |