Navigation
API > API/Runtime > API/Runtime/MovieScene
Moveable scoped write-lock type for component headers
| Name | FScopedHeaderWriteLock |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
Syntax
struct FScopedHeaderWriteLock
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| EntitySystem/MovieSceneEntitySystemTypes.h | |||
FScopedHeaderWriteLock
(
const FScopedHeaderWriteLock& RHS |
EntitySystem/MovieSceneEntitySystemTypes.h | ||
FScopedHeaderWriteLock
(
FScopedHeaderWriteLock&& RHS |
EntitySystem/MovieSceneEntitySystemTypes.h | ||
FScopedHeaderWriteLock
(
const FComponentHeader* InHeader, |
EntitySystem/MovieSceneEntitySystemTypes.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedHeaderWriteLock() |
EntitySystem/MovieSceneEntitySystemTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Header | const FComponentHeader * | EntitySystem/MovieSceneEntitySystemTypes.h | ||
| LockMode | EComponentHeaderLockMode | EntitySystem/MovieSceneEntitySystemTypes.h | ||
| WriteContext | FEntityAllocationWriteContext | EntitySystem/MovieSceneEntitySystemTypes.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void operator=
(
const FScopedHeaderWriteLock& RHS |
EntitySystem/MovieSceneEntitySystemTypes.h | ||
FScopedHeaderWriteLock & operator=
(
FScopedHeaderWriteLock&& RHS |
EntitySystem/MovieSceneEntitySystemTypes.h |