Navigation
API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FScopedHeaderWriteLock
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| EntitySystem/MovieSceneEntitySystemTypes.h | |||
FScopedHeaderWriteLock
(
const FScopedHeaderWriteLock& RHS |
EntitySystem/MovieSceneEntitySystemTypes.h | ||
FScopedHeaderWriteLock
(
FScopedHeaderWriteLock&& RHS |
EntitySystem/MovieSceneEntitySystemTypes.h | ||
FScopedHeaderWriteLock
(
const FComponentHeader* InHeader, |
EntitySystem/MovieSceneEntitySystemTypes.h |
FScopedHeaderWriteLock()
| Name | FScopedHeaderWriteLock |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
FScopedHeaderWriteLock()
FScopedHeaderWriteLock(const FScopedHeaderWriteLock &)
| Name | FScopedHeaderWriteLock |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
FScopedHeaderWriteLock
(
const FScopedHeaderWriteLock & RHS
)
FScopedHeaderWriteLock(FScopedHeaderWriteLock &&)
| Name | FScopedHeaderWriteLock |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
FScopedHeaderWriteLock
(
FScopedHeaderWriteLock && RHS
)
FScopedHeaderWriteLock(const FComponentHeader *, EComponentHeaderLockMode, FEntityAllocationWriteContext)
| Name | FScopedHeaderWriteLock |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/EntitySystem/MovieSceneEntitySystemTypes.h |
| Include Path | #include "EntitySystem/MovieSceneEntitySystemTypes.h" |
FScopedHeaderWriteLock
(
const FComponentHeader * InHeader,
EComponentHeaderLockMode InLockMode,
FEntityAllocationWriteContext InWriteContext
)