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Unreal Engine C++ API Reference > Runtime > MovieScene
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneObjectBindingID.h |
Include | #include "MovieSceneObjectBindingID.h" |
Syntax
struct FRelativeObjectBindingID
Remarks
A binding ID whose target is resolved relative to the owner of this ID (either internal or external to that sequence through a parent or grandparent) Should be used for asignment to any serialized FMovieSceneObjectBindingID Represented by a local object binding ID and a parent index to which it is relative
Variables
Type | Name | Description | |
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FGuid | Guid | GUID of the Object Binding (ie, FMovieSceneBinding::GetObjectGuid) |
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int32 | ResolveParentIndex | The parent index denoting where to resolve this binding from |
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FMovieSceneSequenceID | SequenceID | The sequence ID that the object binding is found within - relative to nth parent specified by ResolveParentIndex |
Constructors
Type | Name | Description | |
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FRelativeObjectBindingID
(
const FGuid& InGuid |
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FRelativeObjectBindingID
(
const FGuid& InGuid, |
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FRelativeObjectBindingID
(
const FGuid& InGuid, |
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FRelativeObjectBindingID
(
FMovieSceneSequenceID SourceSequenceID, |
Construction from a root sequence asset | |
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FRelativeObjectBindingID
(
FMovieSceneSequenceID SourceSequenceID, |
Construction from a root sequence Hierarchy | |
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FRelativeObjectBindingID
(
FMovieSceneSequenceID SourceSequenceID, |
Construction from a root sequence Player |