Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > FRelativeObjectBindingID > FRelativeObjectBindingID
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneObjectBindingID.h |
Include | #include "MovieSceneObjectBindingID.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneObjectBindingID.cpp |
FRelativeObjectBindingID
&40;
FMovieSceneSequenceID SourceSequenceID,
FMovieSceneSequenceID TargetSequenceID,
const FGuid & TargetGuid,
UMovieSceneSequence &42; RootSequence
&41;
Remarks
Construction from a root sequence asset
Parameters
Name | Description |
---|---|
SourceSequenceID | Absolute sequence ID within RootSequence that represents the start of the path (ie, the sequence that this binding ID is serialized within) |
TargetSequenceID | Absolute sequence ID within RootSequence that holds the target object |
TargetGuid | The GUID of the object binding within TargetSequenceID that represents the object at runtime |
RootSequence | The root sequence asset |