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Unreal Engine C++ API Reference > Runtime > MovieScene > FRelativeObjectBindingID > FRelativeObjectBindingID
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneObjectBindingID.h |
Include | #include "MovieSceneObjectBindingID.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneObjectBindingID.cpp |
FRelativeObjectBindingID
&40;
FMovieSceneSequenceID SourceSequenceID,
FMovieSceneSequenceID TargetSequenceID,
const FGuid & TargetGuid,
const FMovieSceneSequenceHierarchy &42; Hierarchy
&41;
Remarks
Construction from a root sequence Hierarchy
Parameters
Name | Description |
---|---|
SourceSequenceID | Absolute sequence ID within Hierarchy that represents the start of the path (ie, the sequence that this binding ID is serialized within) |
TargetSequenceID | Absolute sequence ID within Hierarchy that holds the target object |
TargetGuid | The GUID of the object binding within TargetSequenceID that represents the object at runtime |
Hierarchy | The hierachy to use for computation of the relative path. Many be nullptr where Source and Targets are both MovieSceneSequenceID::Root |