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Meta-data pertaining to a specific animating source (could be a FMovieSceneEntityID, FMovieSceneEvaluationKey, UMovieSceneTrackInstance etc) Which specifies an entry to a piece of pre-animated state, the RootInstance that it's playing from, and whether it wants to restore state or not
| Name | FPreAnimatedStateMetaData |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateTypes.h |
| Include Path | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateTypes.h" |
Syntax
struct FPreAnimatedStateMetaData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bWantsRestoreState | bool | True if this entry should be restored when it is removed | Evaluation/PreAnimatedState/MovieScenePreAnimatedStateTypes.h | |
| Entry | FPreAnimatedStateEntry | The pre-animated state entry | Evaluation/PreAnimatedState/MovieScenePreAnimatedStateTypes.h | |
| RootInstanceHandle | FRootInstanceHandle | The instance handle for the root sequence | Evaluation/PreAnimatedState/MovieScenePreAnimatedStateTypes.h |