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Specifies an entry to a specific piece of pre-animated state within a FPreAnimatedStateExtension instance. An entry is represented by a group handle (usually relating to a UObject* retrieved from FPreAnimatedObjectGroupManager) and the handle to the specific storage entry
| Name | FPreAnimatedStateEntry |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateTypes.h |
| Include Path | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateTypes.h" |
Syntax
struct FPreAnimatedStateEntry
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GroupHandle | FPreAnimatedStorageGroupHandle | An index into FPreAnimatedStateExtension::GroupMetaData | Evaluation/PreAnimatedState/MovieScenePreAnimatedStateTypes.h | |
| ValueHandle | FPreAnimatedStateCachedValueHandle | A handle for the actual storage location of the value | Evaluation/PreAnimatedState/MovieScenePreAnimatedStateTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Evaluation/PreAnimatedState/MovieScenePreAnimatedStateTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
Evaluation/PreAnimatedState/MovieScenePreAnimatedStateTypes.h |