 |
uint32: 1 |
bAutoPlay |
Auto-play the sequence when created |
 |
uint32: 1 |
bDisableCameraCuts |
Disable camera cuts |
 |
uint32: 1 |
bDisableLookAtInput |
Disable LookAt Input from player during play |
 |
uint32: 1 |
bDisableMovementInput |
Disable Input from player during play |
 |
uint32: 1 |
bDynamicWeighting |
Whether to enable dynamic weighting on this player or not |
 |
uint32: 1 |
bHideHud |
Hide HUD during play |
 |
uint32: 1 |
bHidePlayer |
Hide Player Pawn during play |
 |
uint32: 1 |
bInheritTickIntervalFromOwner |
When checked, a custom tick interval can be provided to define how often to update this sequence |
 |
uint32: 1 |
bPauseAtEnd |
Pause the sequence when playback reaches the end rather than stopping it |
 |
uint32: 1 |
bRandomStartTime |
Start playback at a random time |
 |
uint32: 1 |
bRestoreState |
Flag used to specify whether actor states should be restored on stop |
 |
FMovieSceneSequenceLoopCount |
LoopCount |
Number of times to loop playback. -1 for infinite, else the number of times to loop before stopping |
 |
float |
PlayRate |
The rate at which to playback the animation |
 |
float |
StartTime |
Start playback at the specified offset from the start of the sequence's playback range |
 |
FMovieSceneSequenceTickInterval |
TickInterval |
Overridable tick interval for this sequence to update at. |