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Unreal Engine C++ API Reference > Runtime > MovieScene
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSequencePlaybackSettings.h |
Include | #include "MovieSceneSequencePlaybackSettings.h" |
Syntax
struct FMovieSceneSequencePlaybackSettings
Remarks
Settings for the level sequence player actor.
Variables
Type | Name | Description | |
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uint32: 1 | bAutoPlay | Auto-play the sequence when created |
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uint32: 1 | bDisableCameraCuts | Disable camera cuts |
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uint32: 1 | bDisableLookAtInput | Disable LookAt Input from player during play |
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uint32: 1 | bDisableMovementInput | Disable Input from player during play |
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uint32: 1 | bDynamicWeighting | Whether to enable dynamic weighting on this player or not |
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uint32: 1 | bHideHud | Hide HUD during play |
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uint32: 1 | bHidePlayer | Hide Player Pawn during play |
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uint32: 1 | bInheritTickIntervalFromOwner | When checked, a custom tick interval can be provided to define how often to update this sequence |
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uint32: 1 | bPauseAtEnd | Pause the sequence when playback reaches the end rather than stopping it |
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uint32: 1 | bRandomStartTime | Start playback at a random time |
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uint32: 1 | bRestoreState | Flag used to specify whether actor states should be restored on stop |
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FMovieSceneSequenceLoopCount | LoopCount | Number of times to loop playback. -1 for infinite, else the number of times to loop before stopping |
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float | PlayRate | The rate at which to playback the animation |
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float | StartTime | Start playback at the specified offset from the start of the sequence's playback range |
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FMovieSceneSequenceTickInterval | TickInterval | Overridable tick interval for this sequence to update at. |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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bool | SerializeFromMismatchedTag
(
const FPropertyTag& Tag, |