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Unreal Engine C++ API Reference > Runtime > MovieScene
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSequencePlaybackSettings.h |
Include | #include "MovieSceneSequencePlaybackSettings.h" |
Syntax
struct FMovieSceneSequenceLoopCount
Remarks
POD struct that represents a number of loops where -1 signifies infinite looping, 0 means no loops, etc Defined as a struct rather than an int so a property type customization can be bound to it
Variables
Type | Name | Description | |
---|---|---|---|
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int32 | Value | Whether or not to loop playback. |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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bool | SerializeFromMismatchedTag
(
const FPropertyTag& Tag, |
Serialize this count from an int |