| bAutoPlay |
uint32 |
Auto-play the sequence when created |
MovieSceneSequencePlaybackSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Playback"
|
| bDisableCameraCuts |
uint32 |
Disable camera cuts |
MovieSceneSequencePlaybackSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Cinematic"
|
| bDisableLookAtInput |
uint32 |
Disable LookAt Input from player during play |
MovieSceneSequencePlaybackSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Cinematic"
|
| bDisableMovementInput |
uint32 |
Disable Input from player during play |
MovieSceneSequencePlaybackSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Cinematic"
|
| bDynamicWeighting |
uint32 |
Whether to enable dynamic weighting on this player or not |
MovieSceneSequencePlaybackSettings.h |
- EditAnywhere
- Category="Playback"
|
| bHideHud |
uint32 |
Hide HUD during play |
MovieSceneSequencePlaybackSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Cinematic"
|
| bHidePlayer |
uint32 |
Hide Player Pawn during play |
MovieSceneSequencePlaybackSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Cinematic"
|
| bInheritTickIntervalFromOwner |
uint32 |
When checked, a custom tick interval can be provided to define how often to update this sequence |
MovieSceneSequencePlaybackSettings.h |
- EditAnywhere
- Category="Playback"
- Meta=(InlineEditConditionToggle)
|
| bPauseAtEnd |
uint32 |
Pause the sequence when playback reaches the end rather than stopping it |
MovieSceneSequencePlaybackSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Playback"
|
| bRandomStartTime |
uint32 |
Start playback at a random time |
MovieSceneSequencePlaybackSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Playback"
|
| FinishCompletionStateOverride |
EMovieSceneCompletionModeOverride |
If set to something other than none, when a sequence ends, the completion mode of any track sections still active will be overridden by the chosen value, either keep state or restore state. |
MovieSceneSequencePlaybackSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Cinematic"
|
| LoopCount |
FMovieSceneSequenceLoopCount |
Number of times to loop playback. -1 for infinite, else the number of times to loop before stopping |
MovieSceneSequencePlaybackSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Playback"
- Meta=(UIMin=1, DisplayName="Loop")
|
| PlayRate |
float |
The rate at which to playback the animation |
MovieSceneSequencePlaybackSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Playback"
- Meta=(Units=Multiplier)
|
| StartTime |
float |
Start playback at the specified offset from the start of the sequence's playback range |
MovieSceneSequencePlaybackSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Playback"
- DisplayName="Start Offset"
- Meta=(Units=s, EditCondition="!bRandomStartTime")
|
| TickInterval |
FMovieSceneSequenceTickInterval |
Overridable tick interval for this sequence to update at. |
MovieSceneSequencePlaybackSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Playback"
- Meta=(Units=s, EditCondition="!bInheritTickIntervalFromOwner")
|