Navigation
API > API/Runtime > API/Runtime/MovieScene
POD struct that represents a number of loops where -1 signifies infinite looping, 0 means no loops, etc Defined as a struct rather than an int so a property type customization can be bound to it
| Name | FMovieSceneSequenceLoopCount |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSequencePlaybackSettings.h |
| Include Path | #include "MovieSceneSequencePlaybackSettings.h" |
Syntax
USTRUCT (BlueprintType )
struct FMovieSceneSequenceLoopCount
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMovieSceneSequenceLoopCount() |
MovieSceneSequencePlaybackSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | int32 | Whether or not to loop playback. | MovieSceneSequencePlaybackSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SerializeFromMismatchedTag
(
const FPropertyTag& Tag, |
Serialize this count from an int | MovieSceneSequencePlaybackSettings.h |