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Structure defining a concrete tick interval for a Sequencer based evaluation
| Name | FMovieSceneSequenceTickInterval |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneSequenceTickInterval.h |
| Include Path | #include "MovieSceneSequenceTickInterval.h" |
Syntax
USTRUCT (BlueprintType )
struct FMovieSceneSequenceTickInterval
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MovieSceneSequenceTickInterval.h | |||
FMovieSceneSequenceTickInterval
(
const AActor* InActor |
Generate a tick interval from an actor's primary tick function | MovieSceneSequenceTickInterval.h | |
FMovieSceneSequenceTickInterval
(
const UActorComponent* InActorComponent |
Generate a tick interval from an component's primary tick function | MovieSceneSequenceTickInterval.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowRounding | bool | When true, allow the sequence to be grouped with other sequences based on Sequencer.TickIntervalGroupingResolutionMs. | MovieSceneSequenceTickInterval.h |
|
| bTickWhenPaused | bool | When true, the sequence will continue to tick and progress even when the world is paused | MovieSceneSequenceTickInterval.h |
|
| EvaluationBudgetMicroseconds | float | Defines an approximate budget for evaluation of this sequence (and any other sequences with the same tick interval) | MovieSceneSequenceTickInterval.h |
|
| TickIntervalSeconds | float | Defines the rate at which the sequence should update, in seconds | MovieSceneSequenceTickInterval.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 RoundTickIntervalMs() |
Round this interval to the nearest Sequencer.TickIntervalGroupingResolutionMs milliseconds | MovieSceneSequenceTickInterval.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FMovieSceneSequenceTickInterval GetInheritedInterval
(
UObject* ContextObject |
Resolve this tick interval within the specified context object (usually a movie scene player) inheriting properties from the first valid parent if possible | MovieSceneSequenceTickInterval.h |