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API > API/Runtime > API/Runtime/MovieScene
Information about a single segment of an evaluation track
| Name | FMovieSceneSegment |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Evaluation/MovieSceneSegment.h |
| Include Path | #include "Evaluation/MovieSceneSegment.h" |
Syntax
USTRUCT ()
struct FMovieSceneSegment
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Evaluation/MovieSceneSegment.h | |||
FMovieSceneSegment
(
const TRange< FFrameNumber >& InRange |
Evaluation/MovieSceneSegment.h | ||
FMovieSceneSegment
(
const TRange< FFrameNumber >& InRange, |
Evaluation/MovieSceneSegment.h | ||
FMovieSceneSegment
(
const TRange< FFrameNumber >& InRange, |
Evaluation/MovieSceneSegment.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowEmpty | bool | Whether this segment has been generated yet or not | Evaluation/MovieSceneSegment.h | |
| ID | FMovieSceneSegmentIdentifier | Evaluation/MovieSceneSegment.h | ||
| Impls | TArray< FSectionEvaluationData, TInlineAllocator< 4 > > | Array of implementations that reside at the segment's range | Evaluation/MovieSceneSegment.h | |
| Range | TRange< FFrameNumber > | The segment's range | Evaluation/MovieSceneSegment.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CombineWith
(
const FMovieSceneSegment& OtherSegment |
Evaluation/MovieSceneSegment.h | ||
bool IsValid() |
Evaluation/MovieSceneSegment.h | ||
bool Serialize
(
FArchive& Ar |
Custom serializer to accomodate the inline allocator on our array | Evaluation/MovieSceneSegment.h |