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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/FMovieSceneObjectBindingID
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UE::MovieScene::FFixedObjectBindingID ResolveToFixed
(
FMovieSceneSequenceID SourceSequenceID, |
Resolve this binding ID to a fixed object binding ID resolvable from the root sequence | MovieSceneObjectBindingID.h | |
UE::MovieScene::FFixedObjectBindingID ResolveToFixed
(
FMovieSceneSequenceID SourceSequenceID, |
MovieSceneObjectBindingID.h |
ResolveToFixed(FMovieSceneSequenceID, TSharedRef< const FSharedPlaybackState >)
Description
Resolve this binding ID to a fixed object binding ID resolvable from the root sequence
| Name | ResolveToFixed |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneObjectBindingID.h |
| Include Path | #include "MovieSceneObjectBindingID.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneObjectBindingID.cpp |
UE::MovieScene::FFixedObjectBindingID ResolveToFixed
(
FMovieSceneSequenceID SourceSequenceID,
TSharedRef < const FSharedPlaybackState > SharedPlaybackState
) const
A fixed binding ID whose SequenceID relates to the root sequence hierarchy
Parameters
| Name | Remarks |
|---|---|
| SourceSequenceID | The source sequence ID that owns this binding ID |
| Player | The movie scene player that is currently playing the root sequence |
ResolveToFixed(FMovieSceneSequenceID, IMovieScenePlayer &)
| Name | ResolveToFixed |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneObjectBindingID.h |
| Include Path | #include "MovieSceneObjectBindingID.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneObjectBindingID.cpp |
UE::MovieScene::FFixedObjectBindingID ResolveToFixed
(
FMovieSceneSequenceID SourceSequenceID,
IMovieScenePlayer & Player
) const