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Unreal Engine C++ API Reference > Runtime > MovieScene > FMovieSceneKeyStruct
- FMovieSceneKeyStruct::PropagateChanges()
- FMovieSceneFloatVectorKeyStructBase::PropagateChanges()
- FMovieSceneColorKeyStruct::PropagateChanges()
- FMovieScene3DLocationKeyStruct::PropagateChanges()
- FMovieSceneKeyTimeStruct::PropagateChanges()
- FMovieScene3DRotationKeyStruct::PropagateChanges()
- FMovieScene3DScaleKeyStruct::PropagateChanges()
- FMovieSceneDoubleVectorKeyStructBase::PropagateChanges()
- FMovieScene3DTransformKeyStruct::PropagateChanges()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneKeyStruct.h |
Include | #include "MovieSceneKeyStruct.h" |
virtual void PropagateChanges
&40;
const FPropertyChangedEvent & ChangeEvent
&41;
Remarks
Propagate changes from this key structure to the corresponding key values.
Parameters
Name | Description |
---|---|
ChangeEvent | The property change event. |