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Unreal Engine C++ API Reference > Runtime > MovieScene
Inheritance Hierarchy
- FMovieSceneKeyStruct
- FMovieScene3DLocationKeyStruct
- FMovieScene3DRotationKeyStruct
- FMovieScene3DScaleKeyStruct
- FMovieScene3DTransformKeyStruct
- FMovieSceneColorKeyStruct
- FMovieSceneDoubleVectorKeyStructBase
- FMovieSceneVector2DKeyStruct
- FMovieSceneVector3dKeyStruct
- FMovieSceneVector4dKeyStruct
- FMovieSceneFloatVectorKeyStructBase
- FMovieSceneVector2fKeyStruct
- FMovieSceneVector3fKeyStruct
- FMovieSceneVector4fKeyStruct
- FMovieSceneKeyTimeStruct
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneKeyStruct.h |
Include | #include "MovieSceneKeyStruct.h" |
Syntax
struct FMovieSceneKeyStruct
Remarks
Base class for movie scene section key structs that need to manually have their changes propagated to key values.
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | PropagateChanges
(
const FPropertyChangedEvent& ChangeEvent |
Propagate changes from this key structure to the corresponding key values. |